This four-mana artifact has a few interesting effects that can help players end the game quickly, but at a cost.įor starters, it’s indestructible, which is great against artifact-breaking Red decks. The One Ring had to be on the list of the best Tales of Middle-earth cards - and not just because it’s tempting us. It’s easy to see why this is going to be good.Īll for One The One Ring lives up to its infamy from Lord of the Rings with indestructibility and multiple powerful effects. Ward means that any spells your opponents control that target the creature with ward are automatically countered unless the caster pays one mana. An anthem is a card that boosts the power and toughness of your creatures, and is usually an enchantment.įlowering of the White Tree gives all non-legendary creatures you control +1/+1, and also gives legendary creatures you control +2/+1 and also ward 1. This White enchantment only costs two mana, and could well be the strongest anthem effect we’ve seen in Magic: The Gathering to date. Image: Wizards of the Coastįirst up we have a tree, which has taken us by surprise, but hey, that’s just fantasy. One for all Flowering of the White Tree might be the strongest anthem effect we've seen in MTG to date. With that in mind, let’s get stuck into this meaty stew of a list. It also means that some powerhouse cards, like Witch-king of Angmar, who can force your opponents to sacrifice creatures and even become indestructible, didn’t quite make the cut. It’s made whittling the best Tales of Middle-earth cards down to just ten a little bit trickier. There’s no doubt that MTG’s Lord of the Rings set is an exciting one, and part of that is because the power level feels fairly high across the entire set. Lord of the Rings in MTG! Tales of Middle-earth gameplay Checking out MTG's Lord of the Rings set, Tales of Middle-earth There are definitely a lot of cards in Tales of Middle-earth that might be great for specific Commander players, but we’ve kept our list a little broader to make sure we’re not just talking about Commander and consider a more format-agnostic appeal.īest Tales of Middle-Earth cards MTG LOTR We’ve also got a common card in the mix - which feels fitting, because if The Lord of the Rings is anything, it’s a tale of how something unassuming can change the world. It is also ideal for strategies that use more than two colors and to guarantee the presence of a color in cases where the deck is very well divided between both.Īnother way to correct colors is with Wizard's Rockets, which has the downside of being a single-use filter, but with the benefit of replacing itself by providing a draw when going to the graveyard.įor decks with more legends, we have Great Hall of the Citadel and The Grey Havens that can generate other colors, facilitating mana corrections.įinally, Shire Terrace is a way to adjust the mana, which may be necessary to splash third colors or even to guarantee the necessary color that is missing.The best cards in Tales of Middle-Earth, Magic: The Gathering’s Lord of the Rings set, don’t just include the characters we all know and love from the films, which is always good. Inherited Envelope and Phial of Galadriel are the ideal fixes for providing a ramp together, but if your pool doesn't have these cards, as solutions we have Shire Scarecrow which works as a filter by correcting the color your lands produce. Gandalf the Grey and Gandalf, Friend of the Shire are creatures that optimize the archetype, providing a considerable advantage.Ī point of attention is the absence of dual lands, being necessary to look for ways to correct mana with artifacts, especially for archetypes that lack green. The strategy aims to use permanents that benefit from the use of instants or sorceries, whether creating tokens, copying spells, increasing power or generating other effects that add value to the controller, thus generating value with removals and card draw.Īs an archetype that seeks to do multiple spells per turn and always conserve resources, cards like Saruman the White or Storm of Saruman can get a lot of value out of it.Įrebor Flamesmith and Fiery Inscription are ways to deal direct damage while setting up the game.įall of Cair Andros is an excellent card combined with the red damage removals, becoming extremely effective in the late game, ensuring a way to deal damage to the opponent's main creatures and still grow your army. In blue and red colors, we have the classic archetype of spells. A very efficient synergy can be the combination of Meneldor, Swift Savior and The Mouth of Sauron or Voracious Fell Beast generating a lot of value on the board, either by the amass trigger executed twice or by removing two opposing creatures.
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